
Project Planning: Building the Graph Schema
Master the first step of the capstone project. Learn how to translate a complex business problem into a robust LangGraph schema before writing a single line of logic.
Project Planning: Building the Graph Schema
Welcome to the Capstone Project. Throughout this course, we have learned the building blocks of LangGraph: state, nodes, edges, and advanced patterns like human-in-the-loop and parallel execution. Now, it is time to put them all together.
In this module, we will build a Multi-Agent Research and Coding Assistant. In this first lesson, we focus on the Blueprint: Designing the Graph Schema.
1. The Project Objective
Our goal is to build an agent that can:
- Search for documentation about a new library.
- Plan a small code example using that library.
- Execute the code (simulated) and check for errors.
- Refine the code if it fails.
2. Defining the Unified State
A complex system requires a structured state. We need to track the user's request, the research findings, the proposed code, and any error messages.
from typing import TypedDict, List, Optional
class ProjectState(TypedDict):
task: str # The user's original goal
research_notes: str # Consolidated findings from the web
proposed_code: str # The logic generated by the agent
execution_result: str # Success/Fail message from the runner
iteration_count: int # To prevent infinite loops (Module 7)
is_approved: bool # Human-in-the-loop flag (Module 12)
3. Visualizing the Nodes
Before coding, we map out the "Departments" of our agent:
- ResearchNode: Uses a search tool to gather data.
- ArchitectNode: Takes the notes and writes the code.
- RunnerNode: Simulates running the code and returns errors.
- HumanGate: Pauses for user approval before final "Shipping."
4. The Edge Logic (The Decisions)
The "Brain" of the graph lives in the conditional edges.
- IF the code fails in the RunnerNode -> Route back to the ArchitectNode.
- IF the iteration count > 3 -> Route to a "Failure" exit.
- IF the code passes -> Route to the HumanGate.
5. Setting the Entry and Exit Points
- Entry: The graph always starts at
ResearchNode. - Exit: The graph terminates at a
Successnode or aMax_Retriesfallback.
Summary and Mental Model
Think of this lesson as Architecting a House.
- We aren't laying bricks yet.
- We are drawing the Blueprints (The Graph) and deciding where the Plumbing (The State) goes.
A well-planned graph is 80% of the work in production AI.
Exercise: Schema Design
- Expansion: If you wanted to add a "Documentation Node" that writes a README for the code, where in the graph would you put it?
- Safety: Why is it important to include
iteration_countin theProjectStateinstead of just letting the graph loop forever? - Logic: Draw a rough diagram of this graph on a piece of paper. (Nodes, Edges, and the loop point). Ready to start the departments? Next lesson: Implementing the State and Logic Nodes.